New PDF release: 3ds Max 5.1 Tutorials: Welcome to the World of 3ds max 5

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Whether you are a beginner or a seasoned professional, prepare to be entertained and fascinated by the awesome power at your fingertips. Pret-a-porter—Michael Koch Who the Tutorials Are For and How to Use Them These tutorials are for everybody. If you’ve never used a 3D program before, these tutorials are for you. If you’re skilled in another 3D animation program, but have never used 3ds max before, these tutorials are for you too. Even if you have used 3ds max before, no matter what your experience level, these tutorials are for you.

You control the object’s parameters in the command-panel rollouts. The objects can be surfaces or splines, 2D or 3D geometry, all positioned in 3D space. The objects are displayed in the viewport as wireframe, shaded, or both. Wireframe display Shaded display Lights and Cameras: You can add light objects to create shadows and illumination. And you can create cameras to shoot movies of your scene. Lights and cameras Materials and Effects: You can further enhance geometry surfaces with materials, which you create and edit in the Material Editor and then apply to objects in the scene.

You can access individual keys or manipulate ranges of keyframes there. Track View - Curve Editor and Track View - Dope Sheet are also available from the Graph Editors menu. Dope Sheet displays color coded keys for ease of use. You can also dock these at the bottom of the interface, below the track bar. Track View - Curve Editor Track View - Dope Sheet Dock Track View at bottom. You’ll use Track View in the Bouncing a Ball tutorial and the Pose to Pose Animation tutorial. Open Schematic View Schematic View displays the objects in your scene and their relationships.

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