By Luke Ahearn
Video game artists, architects, simulation builders, net designers and fanatics alike can discover ways to create every thing from bricks to books in Photoshop with this step by step educational advisor. simply because texture is ninety nine% of what a gamer sees whilst enjoying, this subject merits massive assurance yet has gotten little consciousness. in contrast to something out there, this ebook is the 1st of its sort to supply an in-depth consultant to online game texturing with countless numbers of top of the range examples. This advisor teaches every thing a video game artist might want to know--from studying textures, easy inventive ideas, instruments and methods, to precise step by step tutorials that specify the best way to create textures for a myriad of environments. The objective of this ebook is to offer the reader a consultant that might truly aid them safe a role as a developer/artist-even delivering them with photos created utilizing the tutorials that may be utilized in a portfolio.* research every thing you must create gorgeous, specialist textures from one effortless to stick to advisor which beneficial properties tutorials and over 500 top quality photos* stick with the step by step tutorials to profit how you can create appropriate photos you could upload in your portfolio and WOW potential employers* significant other CD comprises pattern textures and digital models of pictures you observed within the book-all the instruments you would like in a single place!* Hit the floor working or get a leg up at the pageant with the information, methods, and actual global examples featured during this finished advisor
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Additional resources for 3D Game Textures: Create Professional Game Art Using Photoshop
Blue in its saturated state is cold like ice, fresh like water and the sky. Darker blues are misery. Purple is mysterious and royal. Keep in mind that color is context-sensitive. Water is generally blue; would you drink dark green water? But not just any blue will do. In the real world, if we come across water that is a saturated blue that we can’t see through, we get suspicious. Was this water dyed? Are there weird chemicals in there? If anything lives in that, then what could it be?! Blood is generally red, but what if an enemy bled green?
Game developers deal almost exclusively with bitmapped images and the options associated with them, so they will naturally be our focus. Source and Output Files, Distinctions There is a distinction between the format of the output file (gameready art) and the format of the original (source) file. The source file is what the game artists creates in Photoshop using large image sizes and many image options. They will then output a copy of that image and resize, convert, and optimize it. In actual production you will almost certainly work in Photoshop’s proprietary file format (PSD) as the source file; these files get very large.
Was this water dyed? Are there weird chemicals in there? If anything lives in that, then what could it be?! Blood is generally red, but what if an enemy bled green? What if the game you are playing is about an alien race taking over earth and one of your companions bleeds green from an injury during combat? In a fantasy game you might come across coins. Which coin do you take, the bright yellowish metal or graygreen metal? With no previous information on the color of coins in this world, most people would pick the brighter yellow.